Appearance
Spaceships
Spaceships are the primary mode of transportation in the solar system. They come in all shapes and sizes, from small, fast racers to large, heavily armed warships. Each spaceship has its own unique capabilities and features, making them ideal for a variety of missions and tasks.
Ranges and Acceleration
Range | Example |
---|---|
Short | From a planet to one of its moons |
Medium | Between the inner planets |
Long | Between the inner and outer planets |
Extreme | Between the inner planets and the Kuiper Belt |
Acceleration | Example |
---|---|
Low | 0 - 0.3G |
Average | 0.3 - 1G |
High | 1 - 10G |
Very High | 10G+ |
Personal Transport
A Personal Transport is a small craft used for short-range travel.
2
SILHOUETTE
3
SPEED
0
HANDLING
0
DEFENSE
0
ARMOR
4
HT THRESHOLD
4
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot
Passenger Capacity: 3 - 6
Consumables: 8 hours
Encumbrance Capacity: 10
Range//Acceleration: Short/Low
Weapons: None
Racer
The Racer is a small, fast craft used for racing and sport.
3
SILHOUETTE
5
SPEED
+3
HANDLING
2
DEFENSE
0
ARMOR
8
HT THRESHOLD
8
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot
Passenger Capacity: None
Consumables: 4 hours
Encumbrance Capacity: 4
Range//Acceleration: Short/Very High
Weapons: None
Patrol Ship
The Patrol Ship is a small, fast craft used for scouting and reconnaissance missions.
3
SILHOUETTE
4
SPEED
+1
HANDLING
2
DEFENSE
1
ARMOR
14
HT THRESHOLD
10
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot, 1 electronics/weapons officer
Passenger Capacity: None
Consumables: 2 days
Encumbrance Capacity: 8
Range//Acceleration: Short/Low
Weapons: Cannon (Fire Arc Forward; Gunnery; Damage 2; Critical 3; Range [Medium]; Breach 2).
Anti-ship missiles (Fire Arc Forward; Gunnery; Damage 6; Critical 3; Range [Extreme]; Breach 2, Guided 3, Limited Ammo 2; when attacking a target of silhouette 3 or smaller, increase difficulty by 1; may not be used against targets within short range).
Seeker missiles (Fire Arc Forward; Gunnery; Damage 4; Critical 3; Range [Long]; Guided 5, Limited Ammo 2; may not be used against targets within short range).
Shuttle
The Shuttle is a small, versatile craft used for short-range transport and landing.
3
SILHOUETTE
3
SPEED
-1
HANDLING
0
DEFENSE
0
ARMOR
12
HT THRESHOLD
10
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot, 1 copilot/navigator
Passenger Capacity: 8 (increase to 18 by reducing encumbrance capacity to 0).
Consumables: 1 day
Encumbrance Capacity: 80
Range//Acceleration: Short/Average
Weapons: None
Light Freighter
The Light Freighter is a medium-sized cargo ship used for transporting goods between planets.
4
SILHOUETTE
3
SPEED
0
HANDLING
2
DEFENSE
2
ARMOR
22
HT THRESHOLD
20
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot, 1 navigator/engineer
Passenger Capacity: 14
Consumables: 2 months
Encumbrance Capacity: 200
Range//Acceleration: Long/Average
Weapons: None
Torpedo Bomber
The Torpedo Bomber is a small, heavily armed craft used for bombing runs and anti-ship missions.
4
SILHOUETTE
3
SPEED
-2
HANDLING
2
DEFENSE
2
ARMOR
30
HT THRESHOLD
20
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot, 1 navigator/weapons officer, 2 gunners.
Passenger Capacity: None
Consumables: 6 days
Encumbrance Capacity: 20
Range//Acceleration: Medium/Very High
Weapons: 2 defensive turrets (Fire Arc All; Gunnery; Damage 2; Critical 3; Range [Medium]).
Twin bombardment rocket launch tube (Fire Arc Forward; Gunnery; Damage 6; Critical 3; Range [Medium]; Blast 4, Limited Ammo 8, Linked 1; when attacking a target of silhouette 4 or smaller, increase difficulty by 1).
Seeker torpedoes (Fire Arc Forward; Gunnery; Damage 6; Critical 3; Range [Strategic]; Breach 2, Guided 2, Limited Ammo 2; when attacking a target of silhouette 4 or smaller, increase difficulty by 1; may not be used against targets within short range).
Scout Ship
The Scout Ship is a small, fast craft used for long-range reconnaissance and exploration.
5
SILHOUETTE
3
SPEED
0
HANDLING
2
DEFENSE
1
ARMOR
34
HT THRESHOLD
20
SS THRESHOLD
Control Skill: Piloting
Complement: 1 pilot, 1 copilot/navigator, 1 engineer, 1 sensor operator
Passenger Capacity: 7
Consumables: 1 year
Encumbrance Capacity: 100
Range//Acceleration: Extreme/Average
Weapons: 1 dorsal and 1 ventral heavy defense turret (Fire Arc All; Gunnery; Damage 2; Critical 3; Range [Long]; Accurate 1, Breach 2).
Corvette
The Corvette is a small, fast warship used for escort and long range patrol missions.
5
SILHOUETTE
4
SPEED
+1
HANDLING
2
DEFENSE
2
ARMOR
35
HT THRESHOLD
20
SS THRESHOLD
Control Skill: Operating
Complement: 6
Passenger Capacity: 10
Consumables: 6 weeks
Encumbrance Capacity: 100
Range//Acceleration: Low/High
Weapons: 1 dorsal dual heavy cannon turret (Fire Arc All; Damage 4; Critical 3; Range [Long]; Breach 2, Linked 1).
Paired anti-ship missile tubes (Fire Arc Forward; Gunnery; Damage 6; Critical 3; Range [Extreme]; Breach 2, Guided 3, when attacking a target of silhouette 3 or smaller, increase difficulty by 1; may not be used against targets within short range).
1 port and 1 starboard autocannon (Fire Arc Port or Starboard; Gunnery; Damage 2; Critical 4; Range [Medium]; Auto-fire).
Cargo Hauler
The Cargo Hauler is a small freighter designed to transport cargo between colonies.
5
SILHOUETTE
2
SPEED
-2
HANDLING
2
DEFENSE
1
ARMOR
40
HT THRESHOLD
20
SS THRESHOLD
Control Skill: Operating
Complement: 1 pilot, 1 captain, 1 engineer, 1 navigator, 1 cargo master
Passenger Capacity: 20 (increase to 200 if encumbrance is reduced to 100)
Consumables: 3 months
Encumbrance Capacity: 700, plus 1 shuttle
Range//Acceleration: Long/Low
Weapons: 1 dorsal and 1 ventral defensive turret (Fire Arc All; Gunnery; Damage 2; Critical 3; Range [Medium]).
Cruiser
The Cruiser is a large, heavily armed warship used for fleet engagements and planetary bombardment.
6
SILHOUETTE
4
SPEED
-2
HANDLING
2
DEFENSE
5
ARMOR
60
HT THRESHOLD
40
SS THRESHOLD
Control Skill: Operating
Complement: 60 officers and crew
Passenger Capacity: 70
Consumables: 5 months
Encumbrance Capacity: 200 plus 3 shuttles
Range//Acceleration: Extreme/High
Weapons: Spinal capital-grade assault cannon (Fire Arc Forward; Gunnery; Damage 11; Critical 4; Range [Extreme]; Auto-fire, Slow-Firing 1, Vicious 2; when attacking a target of silhouette 4 or smaller, increase difficulty by 1).
2 port and 2 starboard capital-grade heavy turrets (Fire Arc Forward and Port, or Fire Arc Forward and Starboard; Gunnery; Damage 7; Critical 3; Range [Long]; Breach 2; when attacking a target of silhouette 4 or smaller, increase difficulty by 1).
1 dorsal and 1 ventral antifighter turrets (Fire Arc All; Gunnery; Damage 3; Critical 3; Range [Medium]; Accurate 1, Breach 1, when attacking a target of silhouette 4 or smaller, reduce difficulty by 1).