Appearance
Engineer
Description
This role requires a deep understanding of complex systems like propulsion and life support, along with practical, hands-on skills for diagnosing issues and executing repairs. The engineer must be adept at problem-solving, often improvising solutions in challenging conditions, including performing spacewalks. They are a key team player, coordinating closely with other crew members, and constantly updating their knowledge to keep pace with technological advancements in space travel. This role combines technical expertise with physical stamina and adaptability, making the engineer an essential member of any space mission.
A Engineer counts the following skills as career skills: Athletics, Brawl, Discipline, Knowledge (Science), Mechanics, Negotiation, Perception, and Resilience. Before spending experience during character creation, a Engineer may choose four of their career skills and gain one rank in each of them.
Starting Gear
A Engineer starts with the following gear:
- Maintenance Tool or Titan Knuckles
- Heavy Workwear
- Toolkit
- Linkpad
- 2+1d4 Fab Units
Useful Talents
Here are a few suggestions for talents that may be especially appropriate for “typical” Engineer characters:
- Tier 1: Deep Pockets
- Tier 1: Skilled Mechanic
- Tier 1: Talk Shop
- Tier 2: Quick Fix
- Tier 3: Bad Habit